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Tear

From Dofus

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Tear
IconImage:Tear.png
ClassSadida
Level5
ElementWater
TypeDirect damage
Official descriptionThis spell inflicts Water-type damage.

[edit] Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal


[edit] Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1 Damage: 11~15 Water Damage: 16~17 Water 5 1-3 1/50 1/100 - - - 5
2 Damage: 11~17 Water Damage: 18~19 Water 5 1-3 1/50 1/100 - - - 5
3 Damage: 11~19 Water Damage: 20~21 Water 5 1-4 1/50 1/100 - - - 5
4 Damage: 11~21 Water Damage: 22~23 Water 5 1-5 1/50 1/100 - - - 5
5 Damage: 14~24 Water Damage: 24~25 Water 4 1-6 1/50 1/100 - - - 5
6 Damage: 17~27 Water Damage: 26~27 Water 4 1-8 1/50 1/100 - - - 105

[edit] Comments

Tear is the first water-based spell the Sadida class gains. It is moderately powerful but it only deals damage to linear enemies. This is the primary spell for Chance builds; comparable to Dark Ray on a critical.

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