Tear
From Dofus
| Tear | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
[edit] Spell Properties
| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
|---|---|---|---|---|
[edit] Spell Characteristics
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit | Fail | Tgt | Trn | |||||||
| 1 | Damage: 11~15 | Damage: 16~17 | 5 | 1-3 | 1/50 | 1/100 | - | - | - | 5 |
| 2 | Damage: 11~17 | Damage: 18~19 | 5 | 1-3 | 1/50 | 1/100 | - | - | - | 5 |
| 3 | Damage: 11~19 | Damage: 20~21 | 5 | 1-4 | 1/50 | 1/100 | - | - | - | 5 |
| 4 | Damage: 11~21 | Damage: 22~23 | 5 | 1-5 | 1/50 | 1/100 | - | - | - | 5 |
| 5 | Damage: 14~24 | Damage: 24~25 | 4 | 1-6 | 1/50 | 1/100 | - | - | - | 5 |
| 6 | Damage: 17~27 | Damage: 26~27 | 4 | 1-8 | 1/50 | 1/100 | - | - | - | 105 |
[edit] Comments
Tear is the first water-based spell the Sadida class gains. It is moderately powerful but it only deals damage to linear enemies. This is the primary spell for Chance builds; comparable to Dark Ray on a critical.
